Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- p -
panelRoot :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
player :
MegaCrush.Spawner.Samples.AIChase
playerObject :
MegaCrush.Spawner.RuntimeSpawner
PlayerPos :
MegaCrush.Spawner.SpawnContext
playerTag :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
,
MegaCrush.Spawner.Samples.AIChase
,
MegaCrush.Spawner.WaveTrigger
playerText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
poolInfoText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
prefab :
MegaCrush.Spawner.SpawnEntry
pressure :
MegaCrush.Spawner.Samples.BasicSpecialsTelemetry
profile :
MegaCrush.Spawner.IntensityProfileInspector
,
MegaCrush.Spawner.SpawnDirector
,
MegaCrush.Spawner.SpecialEncounterManager
profileSO :
MegaCrush.Spawner.SpawnDirectorInspector
,
MegaCrush.Spawner.SpecialEncounterManagerInspector
prop :
MegaCrush.Spawner.InspectorProperty
props :
MegaCrush.Spawner.WaveSpawnerInspector
Generated by
1.10.0