Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
Loading...
Searching...
No Matches
Here is a list of all class members with links to the classes they belong to:
- a -
ActivateWaveTrigger() :
MegaCrush.Spawner.RuntimeSpawner
ActivateWhenReady() :
MegaCrush.Spawner.WaveTrigger
activeSpawnRegions :
MegaCrush.Spawner.RuntimeSpawner
activeWave :
MegaCrush.Spawner.WaveTrigger
ActiveWave :
MegaCrush.Spawner.WaveTrigger
Add() :
MegaCrush.Spawner.PopulationTracker
AddRegion() :
MegaCrush.Spawner.RuntimeSpawner
AddRuntimeSpawnerFullStack() :
MegaCrush.Spawner.EditorTools.MegaCrushCreateMenu
AddSpawnpoint() :
MegaCrush.Spawner.WaveTrigger
AddWaveTrigger() :
MegaCrush.Spawner.RuntimeSpawner
advance :
MegaCrush.Spawner.IntensityProfile
AdvanceMode :
MegaCrush.Spawner.IntensityProfile
agent :
MegaCrush.Spawner.Samples.AIChase
,
MegaCrush.Spawner.Samples.AIWander
,
MegaCrush.Spawner.Samples.SimpleMotionAnimator
AnchorMatchesTag() :
MegaCrush.Spawner.SpecialEncounterManager
anchorTags :
MegaCrush.Spawner.WaveSpawnPoint
AnchorTags :
MegaCrush.Spawner.WaveSpawnPoint
anim :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
ApplyMinMax() :
MegaCrush.Spawner.MinMaxRangeDrawer
ApplyStep() :
MegaCrush.Spawner.SpawnDirector
atTargetDistance :
MegaCrush.Spawner.Samples.AIChase
,
MegaCrush.Spawner.Samples.AIWander
AutoAdvance() :
MegaCrush.Spawner.SpawnDirector
AutoHideAfterSeconds() :
MegaCrush.Spawner.Samples.UpdateWaveInfo
autoLaunchOnStart :
MegaCrush.Spawner.RuntimeSpawner
averagePlayerHP :
MegaCrush.Spawner.Samples.BasicSpecialsTelemetry
Awake() :
MegaCrush.Spawner.RuntimeSpawner
,
MegaCrush.Spawner.Samples.DemoController
,
MegaCrush.Spawner.Samples.SimpleMotionAnimator
,
MegaCrush.Spawner.Samples.TriggerActivateResetMonitor
,
MegaCrush.Spawner.Samples.UpdateWaveInfo
,
MegaCrush.Spawner.SpawnerDiagnosticsHUD
Generated by
1.10.0