Spatial anchor used by waves and specials for directed spawning. Provides a position and an optional spawn radius plus semantic tags (e.g., "Flank", "Ambush") that rules can match against.
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float | GetSpawnpointRange () |
| Gets the spawn radius associated with this anchor (in world units).
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void | SetRange (float r) |
| Editor-only: sets the spawn radius (clamped to ≥ 0).
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void | SetAnchorTags (string[] tags) |
| Editor-only: sets the anchor's semantic tags (null-safe).
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string[] | AnchorTags [get] |
| Returns the set of semantic tags associated with this anchor.
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Spatial anchor used by waves and specials for directed spawning. Provides a position and an optional spawn radius plus semantic tags (e.g., "Flank", "Ambush") that rules can match against.
◆ GetSettings()
Loads or creates editor settings for gizmo colors.
◆ GetSpawnpointRange()
float MegaCrush.Spawner.WaveSpawnPoint.GetSpawnpointRange |
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Gets the spawn radius associated with this anchor (in world units).
◆ OnDrawGizmos()
void MegaCrush.Spawner.WaveSpawnPoint.OnDrawGizmos |
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◆ SetAnchorTags()
void MegaCrush.Spawner.WaveSpawnPoint.SetAnchorTags |
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string[] | tags | ) |
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Editor-only: sets the anchor's semantic tags (null-safe).
◆ SetRange()
void MegaCrush.Spawner.WaveSpawnPoint.SetRange |
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float | r | ) |
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Editor-only: sets the spawn radius (clamped to ≥ 0).
◆ anchorTags
string [] MegaCrush.Spawner.WaveSpawnPoint.anchorTags = System.Array.Empty<string>() |
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◆ range
float MegaCrush.Spawner.WaveSpawnPoint.range = 6f |
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◆ settings
◆ AnchorTags
string [] MegaCrush.Spawner.WaveSpawnPoint.AnchorTags |
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get |
Returns the set of semantic tags associated with this anchor.
The documentation for this class was generated from the following file:
- D:/projects/Asset Store Packages/com.pixelwizards.runtimespawner/Code/Runtime/Components/WaveSpawnPoint.cs