Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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File List
Here is a list of all files with brief descriptions:
[detail level
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Code
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Editor
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Inspectors
IntensityProfileInspector.cs
LocalAreaSpawnerInspector.cs
RuntimeSpawnerInspector.cs
SpawnDirectorInspector.cs
SpawnEntryInspector.cs
SpecialEncounterManagerInspector.cs
SpecialProfileInspector.cs
WaveSpawnerInspector.cs
WaveSpawnPointInspector.cs
WaveTriggerInspector.cs
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Menu
RuntimeSpawnerMenu.cs
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Popup
WelcomeDialog.cs
WindowOpener.cs
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PropertyDrawers
LoopPolicyDrawer.cs
MinMaxRangeDrawer.cs
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Settings
RuntimeSpawnerSettingsProvider.cs
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Runtime
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Components
LocalAreaSpawner.cs
RuntimeSpawner.cs
SpawnDirector.cs
SpecialEncounterManager.cs
WaveSpawnPoint.cs
WaveTrigger.cs
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Interfaces
ISpecialsTelemetry.cs
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Internals
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Diagnostics
SpawnerDiagnosticsHUD.cs
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SpawnLoops
GlobalSpawnLoop.cs
RegionSpawnLoop.cs
WaveSpawnLoop.cs
WaveTableRunner.cs
PoolAdapter.cs
PopulationTracker.cs
SignalBus.cs
SpawnExecutor.cs
SpawnLocator.cs
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ScriptableObjects
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Base
SpecialsTelemetryProvider.cs
IntensityProfile.cs
LoopPolicy.cs
SpawnEntry.cs
SpecialProfile.cs
WaveSpawner.cs
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Settings
RuntimeSpawnerSettings.cs
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Utils
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Menu
MegaCrushCreateMenu.cs
ListPool.cs
minMaxRangeAttribute.cs
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Samples~
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RuntimeSpawnerSample
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Code
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Editor
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Specials
BaseSpecialsTelemetryInspector.cs
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Runtime
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AI Behaviours
AIChase.cs
AIWander.cs
DespawnAfterSeconds.cs
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Animation
SimpleAnimator.cs
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Control
DemoController.cs
StartRuntimeSpawner.cs
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Player
CharController.cs
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Signals
FireSignalOnStart.cs
FireSignalOnTriggerExit.cs
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Specials
BaseSpecialsTelemetry.cs
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UI
TriggerActivateResetMonitor.cs
UpdateWaveInfo.cs
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