Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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RuntimeSpawner.cs File Reference

Classes

class  MegaCrush.Spawner.RuntimeSpawner
 Central coordinator for runtime spawning. Supports three spawn flows:

  • Global spawning – distributed across the world with population caps.
  • Region spawning – localized spawners that activate when the player enters a region.
  • Wave spawning – table-driven encounter waves triggered by WaveTrigger volumes.

Also provides optional internal culling beyond a configurable distance and integrates with an object pool. More...

 

Namespaces

namespace  MegaCrush
 
namespace  MegaCrush.Spawner
 

Typedefs

using Random = UnityEngine.Random
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random