Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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DespawnAfterSeconds.cs File Reference

Classes

class  MegaCrush.Spawner.Samples.DespawnAfterSeconds
 Simple lifetime despawner. Attach to any pooled spawnable prefab. It will automatically despawn the GameObject after X seconds. More...
 

Namespaces

namespace  MegaCrush
 
namespace  MegaCrush.Spawner
 
namespace  MegaCrush.Spawner.Samples