Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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SpawnLocator.cs File Reference

Classes

interface  MegaCrush.Spawner.ISpawnLocator
 Service that selects world positions for new spawns based on context (global, region, wave, or grouping near a parent) while respecting NavMesh constraints, player distance, and physics ground checks. More...
 
class  MegaCrush.Spawner.SpawnLocator
 Default spawn locator that performs physics raycasts and NavMesh sampling to produce valid placement positions for spawned objects. More...
 

Namespaces

namespace  MegaCrush
 
namespace  MegaCrush.Spawner
 

Typedefs

using Random = UnityEngine.Random
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random