Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- w -
walkSpeed :
MegaCrush.Spawner.Samples.CharController
waveInfoPanel :
MegaCrush.Spawner.Samples.UpdateWaveInfo
waveInterval :
MegaCrush.Spawner.WaveSpawner
WavePoint :
MegaCrush.Spawner.SpawnContext
waveRadiusField :
MegaCrush.Spawner.Samples.DemoController
WaveRange :
MegaCrush.Spawner.SpawnContext
waveRateMult :
MegaCrush.Spawner.IntensityProfile.Step
waves :
MegaCrush.Spawner.WaveSpawner
waveSpawner :
MegaCrush.Spawner.WaveSpawnerInspector
,
MegaCrush.Spawner.WaveTrigger
waveSpawnerList :
MegaCrush.Spawner.RuntimeSpawnerInspector
waveSpawnpointColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
waveSpawnpointList :
MegaCrush.Spawner.WaveTriggerInspector
waveSpawnPoints :
MegaCrush.Spawner.WaveTrigger
waveText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
waveTriggerColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
waveTriggerList :
MegaCrush.Spawner.RuntimeSpawnerInspector
waveTriggers :
MegaCrush.Spawner.RuntimeSpawner
windowHeader :
MegaCrush.Spawner.WelcomeDialog
worldExtentsColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
worldSize :
MegaCrush.Spawner.RuntimeSpawner
Generated by
1.10.0