Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- t -
tagFilter :
MegaCrush.Spawner.FireSignalOnTriggerExit
tagRowPrefab :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
tagsContainer :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
telemetryProvider :
MegaCrush.Spawner.SpecialEncounterManager
thisCollider :
MegaCrush.Spawner.LocalAreaSpawner
thisSpawner :
MegaCrush.Spawner.Samples.RuntimeSpawnerControl
timeBeforeSpawningStarts :
MegaCrush.Spawner.Samples.RuntimeSpawnerControl
timeText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
title :
MegaCrush.Spawner.Samples.UpdateWaveInfo
toggleHudBtn :
MegaCrush.Spawner.Samples.DemoController
totalActiveText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
Trigger :
MegaCrush.Spawner.SpawnContext
triggerNearestBtn :
MegaCrush.Spawner.Samples.DemoController
triggerZone :
MegaCrush.Spawner.WaveTrigger
type :
MegaCrush.Spawner.LoopPolicy
Generated by
1.10.0