Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- m -
mainCamera :
MegaCrush.Spawner.Samples.CharController
max :
MegaCrush.Spawner.FloatRange
,
MegaCrush.Spawner.IntRange
maxAlive :
MegaCrush.Spawner.SpecialRule
maxGlobalObjectCount :
MegaCrush.Spawner.RuntimeSpawner
maxGroupSize :
MegaCrush.Spawner.SpawnEntry
MaxLimit :
MegaCrush.Spawner.MinMaxRangeAttribute
maxLoops :
MegaCrush.Spawner.LoopPolicy
maxObjectCount :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
maxPopulation :
MegaCrush.Spawner.SpawnEntry
maxSimultaneousSpecials :
MegaCrush.Spawner.SpecialProfile
min :
MegaCrush.Spawner.FloatRange
,
MegaCrush.Spawner.IntRange
minAvgPlayerHP :
MegaCrush.Spawner.SpecialRule
minGapSeconds :
MegaCrush.Spawner.SpecialProfile
minGlobalObjectCount :
MegaCrush.Spawner.RuntimeSpawner
minGroupSize :
MegaCrush.Spawner.SpawnEntry
MinLimit :
MegaCrush.Spawner.MinMaxRangeAttribute
minObjectCount :
MegaCrush.Spawner.LocalAreaSpawner
minPressure :
MegaCrush.Spawner.SpecialRule
minSpawnRange :
MegaCrush.Spawner.RuntimeSpawner
minWindowSize :
MegaCrush.Spawner.WelcomeDialog
moveDirection :
MegaCrush.Spawner.Samples.CharController
MoveSpeed :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
moveThreshold :
MegaCrush.Spawner.Samples.CharController
Generated by
1.10.0