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Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Collection of SpecialRule entries plus global constraints for the special-encounter system. More...
Public Attributes | |
int | maxSimultaneousSpecials = 1 |
Maximum number of distinct special encounters that may be active at once. | |
float | minGapSeconds = 30f |
Minimum time gap (seconds) between any two special spawns globally. | |
List< SpecialRule > | rules = new() |
Rules are evaluated in order; the first that passes its checks attempts to spawn. | |
Collection of SpecialRule entries plus global constraints for the special-encounter system.
int MegaCrush.Spawner.SpecialProfile.maxSimultaneousSpecials = 1 |
Maximum number of distinct special encounters that may be active at once.
float MegaCrush.Spawner.SpecialProfile.minGapSeconds = 30f |
Minimum time gap (seconds) between any two special spawns globally.
List<SpecialRule> MegaCrush.Spawner.SpecialProfile.rules = new() |
Rules are evaluated in order; the first that passes its checks attempts to spawn.