Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
Loading...
Searching...
No Matches
MegaCrush.Spawner.Samples Namespace Reference

Classes

class  AIChase
 Simple AI chase behaviour. If it sees the player, it chases them. More...
 
class  AIWander
 
class  BasicSpecialsTelemetry
 
class  BasicSpecialsTelemetryInspector
 
class  CharController
 Attach this to the character, optionally also add a rigidbody, just cuz. More...
 
class  DemoController
 
class  DespawnAfterSeconds
 Simple lifetime despawner. Attach to any pooled spawnable prefab. It will automatically despawn the GameObject after X seconds. More...
 
class  RuntimeSpawnerControl
 Sample script that starts the runtime spawner, instead of it starting automatically. More...
 
class  SimpleMotionAnimator
 A simple animator that works for rigidbody, navmesh agent or character controller based characters. More...
 
class  TriggerActivateResetMonitor
 Simple script to listen to WaveTrigger events and show / hide an object (the WorldSpace UI) More...
 
class  UpdateWaveInfo
 Example UI script listens to wave trigger events. More...