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Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Classes | |
class | AIChase |
Simple AI chase behaviour. If it sees the player, it chases them. More... | |
class | AIWander |
class | BasicSpecialsTelemetry |
class | BasicSpecialsTelemetryInspector |
class | CharController |
Attach this to the character, optionally also add a rigidbody, just cuz. More... | |
class | DemoController |
class | DespawnAfterSeconds |
Simple lifetime despawner. Attach to any pooled spawnable prefab. It will automatically despawn the GameObject after X seconds. More... | |
class | RuntimeSpawnerControl |
Sample script that starts the runtime spawner, instead of it starting automatically. More... | |
class | SimpleMotionAnimator |
A simple animator that works for rigidbody, navmesh agent or character controller based characters. More... | |
class | TriggerActivateResetMonitor |
Simple script to listen to WaveTrigger events and show / hide an object (the WorldSpace UI) More... | |
class | UpdateWaveInfo |
Example UI script listens to wave trigger events. More... | |