Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.ISpecialsTelemetry Interface Reference

Provides runtime telemetry used by SpecialEncounterManager rule checks. Implement this in-game and supply it via inspector or code. More...

Inheritance diagram for MegaCrush.Spawner.ISpecialsTelemetry:
MegaCrush.Spawner.SpecialsTelemetryProvider MegaCrush.Spawner.Samples.BasicSpecialsTelemetry

Public Member Functions

bool TryGetPressure (out float value)
 
Returns
true if a pressure value is available.

 
bool TryGetAveragePlayerHP (out float value)
 
Returns
true if an average player HP value (0..1) is available.

 

Detailed Description

Provides runtime telemetry used by SpecialEncounterManager rule checks. Implement this in-game and supply it via inspector or code.

Member Function Documentation

◆ TryGetAveragePlayerHP()

bool MegaCrush.Spawner.ISpecialsTelemetry.TryGetAveragePlayerHP ( out float value)

Returns
true if an average player HP value (0..1) is available.

Implemented in MegaCrush.Spawner.SpecialsTelemetryProvider, and MegaCrush.Spawner.Samples.BasicSpecialsTelemetry.

◆ TryGetPressure()

bool MegaCrush.Spawner.ISpecialsTelemetry.TryGetPressure ( out float value)

Returns
true if a pressure value is available.

Implemented in MegaCrush.Spawner.SpecialsTelemetryProvider, and MegaCrush.Spawner.Samples.BasicSpecialsTelemetry.


The documentation for this interface was generated from the following file: