Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all class members with links to the classes they belong to:
- d -
dampTime :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
DeactivateWaveTrigger() :
MegaCrush.Spawner.RuntimeSpawner
deadZone :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
DeferWaveUntilInitialized() :
MegaCrush.Spawner.RuntimeSpawner
description :
MegaCrush.Spawner.Samples.UpdateWaveInfo
,
MegaCrush.Spawner.WaveEntry
,
MegaCrush.Spawner.WaveSpawner
desiredSpeed :
MegaCrush.Spawner.Samples.CharController
Despawn() :
MegaCrush.Spawner.RuntimeSpawner
DespawnAll() :
MegaCrush.Spawner.Samples.DemoController
despawnAllBtn :
MegaCrush.Spawner.Samples.DemoController
DespawnInternal() :
MegaCrush.Spawner.RuntimeSpawner
director :
MegaCrush.Spawner.Samples.DemoController
,
MegaCrush.Spawner.SpawnerDiagnosticsHUD
distance :
MegaCrush.Spawner.Samples.AIChase
distanceRange :
MegaCrush.Spawner.SpecialRule
DoCulling() :
MegaCrush.Spawner.RuntimeSpawner
drawExtents :
MegaCrush.Spawner.RuntimeSpawner
DrawExtents :
MegaCrush.Spawner.RuntimeSpawner
DrawWorldExtents() :
MegaCrush.Spawner.RuntimeSpawner
durationSeconds :
MegaCrush.Spawner.LoopPolicy
Generated by
1.10.0