Object Pooling 1.2.0
Simple Object Pooling system for Unity Game Objects. It instantiates a pool of prefabs and manages their lifecycle.
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Package List
Here are the packages with brief descriptions (if available):
[detail level 1234]
 NMegaCrush
 NObjectPool
 NInterfaces
 CIPooledDespawnHandlerInvoked by the pool immediately before an instance is DEACTIVATED and returned. Use this to stop loops, clear state, and unsubscribe events
 CIPooledSpawnHandlerInvoked by the pool immediately after an instance is ACTIVATED and handed out. Use this for SFX/VFX or any "spawn-time" setup you do not want to run during warmup
 CPoolManagerSimple pooling system for GameObjects
 CPoolObjectsHolds instances for a single prefab pool
 CPoolObjectSettingWhich prefab we want to pool and how many copies
 CReturnInstanceTimerAutomatically return an object to the Pool when the timer expires