Object Pooling 1.2.0
Simple Object Pooling system for Unity Game Objects. It instantiates a pool of prefabs and manages their lifecycle.
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MegaCrush.ObjectPool.Interfaces Namespace Reference

Classes

interface  IPooledDespawnHandler
 Invoked by the pool immediately before an instance is DEACTIVATED and returned. Use this to stop loops, clear state, and unsubscribe events. More...
 
interface  IPooledSpawnHandler
 Invoked by the pool immediately after an instance is ACTIVATED and handed out. Use this for SFX/VFX or any "spawn-time" setup you do not want to run during warmup. More...