Object Pooling 1.2.0
Simple Object Pooling system for Unity Game Objects. It instantiates a pool of prefabs and manages their lifecycle.
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Classes | |
interface | MegaCrush.ObjectPool.Interfaces.IPooledSpawnHandler |
Invoked by the pool immediately after an instance is ACTIVATED and handed out. Use this for SFX/VFX or any "spawn-time" setup you do not want to run during warmup. More... | |
interface | MegaCrush.ObjectPool.Interfaces.IPooledDespawnHandler |
Invoked by the pool immediately before an instance is DEACTIVATED and returned. Use this to stop loops, clear state, and unsubscribe events. More... | |
Namespaces | |
namespace | MegaCrush |
namespace | MegaCrush.ObjectPool |
namespace | MegaCrush.ObjectPool.Interfaces |