Runtime Spawner
1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all events with links to the classes they belong to:
OnCulled :
MegaCrush.Spawner.PopulationTracker
OnDespawned :
MegaCrush.Spawner.PopulationTracker
onNewWaveTriggered :
MegaCrush.Spawner.RuntimeSpawner
onObjectCulled :
MegaCrush.Spawner.RuntimeSpawner
onObjectSpawned :
MegaCrush.Spawner.RuntimeSpawner
onPlayerIsInRegion :
MegaCrush.Spawner.LocalAreaSpawner
OnPopulationChanged :
MegaCrush.Spawner.PopulationTracker
OnScheduleChanged :
MegaCrush.Spawner.SpecialEncounterManager
OnSpawned :
MegaCrush.Spawner.PopulationTracker
OnSpawnedWithMeta :
MegaCrush.Spawner.PopulationTracker
onSpawnerInit :
MegaCrush.Spawner.RuntimeSpawner
OnSpecialSpawned :
MegaCrush.Spawner.SpecialEncounterManager
OnStepChanged :
MegaCrush.Spawner.SpawnDirector
onUpdateCurrentPopulation :
MegaCrush.Spawner.RuntimeSpawner
onWaveSpawnerComplete :
MegaCrush.Spawner.RuntimeSpawner
onWaveTriggerActivated :
MegaCrush.Spawner.RuntimeSpawner
,
MegaCrush.Spawner.WaveTrigger
onWaveTriggerReset :
MegaCrush.Spawner.WaveTrigger
Generated by
1.10.0