Attach this to the character, optionally also add a rigidbody, just cuz.
More...
Attach this to the character, optionally also add a rigidbody, just cuz.
◆ Start()
| void MegaCrush.RuntimeSpawnerSample.CharController.Start |
( |
| ) |
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private |
◆ Update()
| void MegaCrush.RuntimeSpawnerSample.CharController.Update |
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| ) |
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private |
◆ controller
| CharacterController MegaCrush.RuntimeSpawnerSample.CharController.controller |
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private |
◆ currentSpeed
| float MegaCrush.RuntimeSpawnerSample.CharController.currentSpeed = 0f |
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private |
◆ desiredSpeed
| float MegaCrush.RuntimeSpawnerSample.CharController.desiredSpeed = 0f |
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private |
◆ forward
| Vector3 MegaCrush.RuntimeSpawnerSample.CharController.forward |
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private |
◆ gravity
| float MegaCrush.RuntimeSpawnerSample.CharController.gravity = 20.0f |
| float MegaCrush.RuntimeSpawnerSample.CharController.h |
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private |
◆ lastDirection
| Vector3 MegaCrush.RuntimeSpawnerSample.CharController.lastDirection = Vector3.zero |
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private |
◆ mainCamera
| Camera MegaCrush.RuntimeSpawnerSample.CharController.mainCamera |
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private |
◆ moveDirection
| Vector3 MegaCrush.RuntimeSpawnerSample.CharController.moveDirection = Vector3.zero |
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private |
◆ moveThreshold
| float MegaCrush.RuntimeSpawnerSample.CharController.moveThreshold = 0.1f |
◆ right
| Vector3 MegaCrush.RuntimeSpawnerSample.CharController.right |
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private |
| float MegaCrush.RuntimeSpawnerSample.CharController.v |
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private |
◆ walkSpeed
| float MegaCrush.RuntimeSpawnerSample.CharController.walkSpeed = 3.0f |
The documentation for this class was generated from the following file:
- D:/projects/Asset Store Packages/com.pixelwizards.runtimespawner/Samples~/RuntimeSpawnerSample/Code/Runtime/Player/CharController.cs