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Runtime Navmesh Baker 1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Classes | |
class | MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager |
Manages a ring of procedural tiles centered on a target (usually the player). Each tile is addressed by integral cell coordinates (cx, cz), mapped to world space via (cx * tileSize.x, yHeight, cz * tileSize.y). Supports pooling, prefab providers, and optional NavMesh rebaking. More... | |
class | MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager.ListCache< T > |
interface | MegaCrush.RuntimeNavmeshBaker.IProceduralTileProvider |
Contract for procedural tile providers. Implement to decide which prefab spawns for each cell coordinate. More... | |
Namespaces | |
namespace | MegaCrush |
namespace | MegaCrush.RuntimeNavmeshBaker |