Object Pooling
1.2.0
Simple Object Pooling system for Unity Game Objects. It instantiates a pool of prefabs and manages their lifecycle.
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Here is a list of all class members with links to the classes they belong to:
AddNewObjectPool() :
MegaCrush.ObjectPool.PoolManager
count :
MegaCrush.ObjectPool.PoolObjectSetting
currentIndex :
MegaCrush.ObjectPool.PoolObjects
GetInstance() :
MegaCrush.ObjectPool.PoolManager
,
MegaCrush.ObjectPool.PoolObjects
GetObjectName() :
MegaCrush.ObjectPool.PoolManager
instances :
MegaCrush.ObjectPool.PoolObjects
IsWarming :
MegaCrush.ObjectPool.PoolManager
OnReturnedToPool() :
MegaCrush.ObjectPool.Interfaces.IPooledDespawnHandler
OnSpawnedFromPool() :
MegaCrush.ObjectPool.Interfaces.IPooledSpawnHandler
parent :
MegaCrush.ObjectPool.PoolObjectSetting
prefab :
MegaCrush.ObjectPool.PoolObjectSetting
ReturnInstance() :
MegaCrush.ObjectPool.PoolManager
SetTimer() :
MegaCrush.ObjectPool.ReturnInstanceTimer
settings :
MegaCrush.ObjectPool.PoolObjects
timer :
MegaCrush.ObjectPool.ReturnInstanceTimer
Generated by
1.10.0