Runtime Spawner 1.2.5
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.SpecialEncounterManager Member List

This is the complete list of members for MegaCrush.Spawner.SpecialEncounterManager, including all inherited members.

_alivePerRuleMegaCrush.Spawner.SpecialEncounterManagerprivate
_cachedAnchorsMegaCrush.Spawner.SpecialEncounterManagerprivatestatic
_directorMegaCrush.Spawner.SpecialEncounterManagerprivate
_execMegaCrush.Spawner.SpecialEncounterManagerprivate
_lastSpecialTimeMegaCrush.Spawner.SpecialEncounterManagerprivate
_locatorMegaCrush.Spawner.SpecialEncounterManagerprivate
_loopMegaCrush.Spawner.SpecialEncounterManagerprivate
_nextEvalAtMegaCrush.Spawner.SpecialEncounterManagerprivate
_playerMegaCrush.Spawner.SpecialEncounterManagerprivate
_popMegaCrush.Spawner.SpecialEncounterManagerprivate
_ruleByNameMegaCrush.Spawner.SpecialEncounterManagerprivate
_runningMegaCrush.Spawner.SpecialEncounterManagerprivate
_spawnerMegaCrush.Spawner.SpecialEncounterManagerprivate
_telemetryMegaCrush.Spawner.SpecialEncounterManagerprivate
AnchorMatchesTag(WaveSpawnPoint sp, string wanted)MegaCrush.Spawner.SpecialEncounterManagerprivatestatic
Begin()MegaCrush.Spawner.SpecialEncounterManager
Bump(SpecialRule r, float now, float delay)MegaCrush.Spawner.SpecialEncounterManagerprivate
ConditionsPass(SpecialRule r)MegaCrush.Spawner.SpecialEncounterManagerprivate
EvalLoop()MegaCrush.Spawner.SpecialEncounterManagerprivate
ForceRollNow_EditorOnly()MegaCrush.Spawner.SpecialEncounterManagerprivate
GetAnchors()MegaCrush.Spawner.SpecialEncounterManagerprivate
HandleStepChanged(int _)MegaCrush.Spawner.SpecialEncounterManagerprivate
Init(RuntimeSpawner spawner)MegaCrush.Spawner.SpecialEncounterManager
IsRunningMegaCrush.Spawner.SpecialEncounterManager
LastSpawnAtMegaCrush.Spawner.SpecialEncounterManager
NextPlannedTagMegaCrush.Spawner.SpecialEncounterManager
NextSpawnAtMegaCrush.Spawner.SpecialEncounterManager
occluderMaskMegaCrush.Spawner.SpecialEncounterManagerprivate
OnDespawned(GameObject go, SpawnMeta meta)MegaCrush.Spawner.SpecialEncounterManagerprivate
OnDisable()MegaCrush.Spawner.SpecialEncounterManagerprivate
OnScheduleChangedMegaCrush.Spawner.SpecialEncounterManager
OnSpawnedWithMeta(GameObject go, SpawnMeta meta)MegaCrush.Spawner.SpecialEncounterManagerprivate
OnSpecialSpawnedMegaCrush.Spawner.SpecialEncounterManager
profileMegaCrush.Spawner.SpecialEncounterManagerprivate
ProfileMegaCrush.Spawner.SpecialEncounterManager
RecomputeNextSpawnAt()MegaCrush.Spawner.SpecialEncounterManagerprivate
RefreshAnchors()MegaCrush.Spawner.SpecialEncounterManagerstatic
RequestImmediateForRule(string ruleName)MegaCrush.Spawner.SpecialEncounterManager
RequestImmediateForTag(string spawnTag)MegaCrush.Spawner.SpecialEncounterManager
RequestImmediateRoll()MegaCrush.Spawner.SpecialEncounterManager
SetCooldown(SpecialRule r, float now, float seconds)MegaCrush.Spawner.SpecialEncounterManagerprivate
SetRunning(bool run)MegaCrush.Spawner.SpecialEncounterManager
SetTelemetryProvider(ISpecialsTelemetry provider)MegaCrush.Spawner.SpecialEncounterManager
StepAllowed(SpecialRule r)MegaCrush.Spawner.SpecialEncounterManagerprivate
Stop()MegaCrush.Spawner.SpecialEncounterManager
telemetryProviderMegaCrush.Spawner.SpecialEncounterManagerprivate
TryPickAnchor(SpecialRule r, Vector3 playerPos, out WaveSpawnPoint anchor)MegaCrush.Spawner.SpecialEncounterManagerprivate