Runtime Spawner 1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.SpawnHintRegistry Member List

This is the complete list of members for MegaCrush.Spawner.SpawnHintRegistry, including all inherited members.

AddToGrid(EnemySpawnHintPoint h)MegaCrush.Spawner.SpawnHintRegistryprivatestatic
Configure(float cellSize)MegaCrush.Spawner.SpawnHintRegistrystatic
DebugCountAll()MegaCrush.Spawner.SpawnHintRegistrystatic
IsReserved(EnemySpawnHintPoint h)MegaCrush.Spawner.SpawnHintRegistrystatic
QueryCircle(Vector3 center, float radius)MegaCrush.Spawner.SpawnHintRegistrystatic
Rebuild()MegaCrush.Spawner.SpawnHintRegistryprivatestatic
Register(EnemySpawnHintPoint h)MegaCrush.Spawner.SpawnHintRegistrystatic
RemoveFromGrid(EnemySpawnHintPoint h)MegaCrush.Spawner.SpawnHintRegistryprivatestatic
s_AllMegaCrush.Spawner.SpawnHintRegistryprivatestatic
s_CellMegaCrush.Spawner.SpawnHintRegistryprivatestatic
s_GridMegaCrush.Spawner.SpawnHintRegistryprivatestatic
s_ReservedUntilMegaCrush.Spawner.SpawnHintRegistryprivatestatic
ScanSceneForHints()MegaCrush.Spawner.SpawnHintRegistrystatic
TryReserve(EnemySpawnHintPoint h, float seconds)MegaCrush.Spawner.SpawnHintRegistrystatic
Unregister(EnemySpawnHintPoint h)MegaCrush.Spawner.SpawnHintRegistrystatic
WorldToCell(Vector3 p)MegaCrush.Spawner.SpawnHintRegistryprivatestatic