Attach to a prefab to give it a stable PUN key. Falls back to GameObject.name if empty.
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Attach to a prefab to give it a stable PUN key. Falls back to GameObject.name if empty.
◆ id
| string MegaCrush.Spawner.PunAdapter.PUNPrefabKey.id |
|
private |
◆ Id
| string MegaCrush.Spawner.PunAdapter.PUNPrefabKey.Id |
|
get |
The documentation for this class was generated from the following file:
- D:/projects/Asset Store Packages/com.megacrush.runtimespawner/Code/Integrations/Networking/PUN/Components/PUNPrefabKey.cs