Runtime Spawner 1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.NavMeshPlacementPolicyDrawer Class Reference
Inheritance diagram for MegaCrush.Spawner.NavMeshPlacementPolicyDrawer:

Public Member Functions

override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
 
override float GetPropertyHeight (SerializedProperty property, GUIContent label)
 

Static Private Member Functions

static float CalcHelpHeight (string text)
 
static string GetDescription (NavMeshPlacementPolicy value)
 

Static Private Attributes

const float ExtraPadding = 16f
 

Member Function Documentation

◆ CalcHelpHeight()

static float MegaCrush.Spawner.NavMeshPlacementPolicyDrawer.CalcHelpHeight ( string text)
staticprivate

◆ GetDescription()

static string MegaCrush.Spawner.NavMeshPlacementPolicyDrawer.GetDescription ( NavMeshPlacementPolicy value)
staticprivate

◆ GetPropertyHeight()

override float MegaCrush.Spawner.NavMeshPlacementPolicyDrawer.GetPropertyHeight ( SerializedProperty property,
GUIContent label )

◆ OnGUI()

override void MegaCrush.Spawner.NavMeshPlacementPolicyDrawer.OnGUI ( Rect position,
SerializedProperty property,
GUIContent label )

Member Data Documentation

◆ ExtraPadding

const float MegaCrush.Spawner.NavMeshPlacementPolicyDrawer.ExtraPadding = 16f
staticprivate

The documentation for this class was generated from the following file: