Runtime Navmesh Baker
1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all class members with links to the classes they belong to:
- r -
rayDistance :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
rayMask :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
rb :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
RebuildAgentsCache() :
MegaCrush.RuntimeNavmeshBaker.NavMeshBakerService
RecalcTileBoundsAccurate() :
MegaCrush.RuntimeNavmeshBaker.Core.SourceCollector
RefreshSeamLinksFor() :
MegaCrush.RuntimeNavmeshBaker.Core.SeamLinkBuilder
RefreshTiles() :
MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager
RegisterSurface() :
MegaCrush.RuntimeNavmeshBaker.BakerCoordinator
,
MegaCrush.RuntimeNavmeshBaker.NavMeshBakerService
Release() :
MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager.ListCache< T >
remap :
MegaCrush.RuntimeNavmeshBaker.ImprovedNoiseTileProvider
Remove() :
MegaCrush.RuntimeNavmeshBaker.DataManager
RemoveAll() :
MegaCrush.RuntimeNavmeshBaker.DataManager
RemoveForSurface() :
MegaCrush.RuntimeNavmeshBaker.DataManager
RemoveSurface() :
MegaCrush.RuntimeNavmeshBaker.Core.BakingScheduler
ReserveQueuedCapacity() :
MegaCrush.RuntimeNavmeshBaker.Core.BakingScheduler
rings :
MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager
Root :
MegaCrush.RuntimeNavmeshBaker.NavmeshBakerCreateMenu
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1.10.0