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Object Pooling 1.2.0
Simple Object Pooling system for Unity Game Objects. It instantiates a pool of prefabs and manages their lifecycle.
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This is the complete list of members for MegaCrush.ObjectPool.PoolManager, including all inherited members.
| AddNewObjectPool(PoolObjectSetting thisObject) | MegaCrush.ObjectPool.PoolManager | static |
| GetInstance(GameObject prefab) | MegaCrush.ObjectPool.PoolManager | static |
| GetInstance(string name) | MegaCrush.ObjectPool.PoolManager | static |
| GetObjectName(GameObject prefab) | MegaCrush.ObjectPool.PoolManager | static |
| IsWarming | MegaCrush.ObjectPool.PoolManager | static |
| ReturnInstance(GameObject instance) | MegaCrush.ObjectPool.PoolManager | static |